Defense Against 3 Or 4 Level Preempts

Rev: June 7, 2000

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Suit Overcalls

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Overcalling at the three- and four level requires a good six-card or longer strong suit.

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Bid soundly in the direct seat and do your gambling in the balancing seat when opponents have stopped below game.

 

Cue-Bid Opener’s Suit

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Shows a powerhouse.

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You bid 4S over opponent’s 3S you must have something like: void   AQT2   AQ743   AKJT
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If partner bids 5C, 5D, or 5H, you pass, as he may have a very poor hand.

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If a slam is to be made, it is up to partner to bid it.

 

3NT Overcalls of Opponent’s Three Bid

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Shows a balanced hand with at least one stopper in the enemy’s suit

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In the direct seat you need at least 18 or 19 HCP.

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In the balancing seat you need at least 15 or 16 points.

 

4NT Overcall of Opponent’s Three Bid

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Bidding 4NT over an opening bid of 3H or 3S is a version of the “unusual notrump overcall”.

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You are long in both minors with a substantial hand and partner is asked to bid his best minor.

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To bid 4NT over 3H you have something like:  73   void   AKJ92   AJT854

 

4NT Overcall of an Opening 4H or 4S

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4NT over a 4H preempt is a takeout for the two minor suit (the unusual notrump).

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4NT over a 4S preempt is a takeout for the three unbid suits.

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Requires a substantial hand since partner must bid at the five-level.

 

Doubles of the Preemptive Bid – Below the Game Level

If opponent preempts with 3C, 3D, 3H, 3S, 4C, or 4D your double is for takeout.

You need the proper shape: 4-4-4, or very strong with 4-4-3 with the three having like 3 honors.

Point requirements are similar to those when doubling an opening suit bid of one, but since partner is forced to bid at higher levels you need a better hand. The higher the level the stronger the hand.

 

Doubles of the Preemptive Bid – At the Game Level

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Doubling 5C or 5D is always for penalty.

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If the responder makes a preemptive bid by raising partner’s opening 1H to 4H your double is always for takeout. Requirements are the same as doubling a 3H opening bid.

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Doubling an opening 4H or 4S bid is an “optional” double.
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Don’t double unless you don’t care whether your partner bids or not.

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The onus is on partner whether to bid game or better, or pass for penalty.

 

Responses To Partner's Double of Opponent's Opening 4-Bid

When partner doubles the opponent’s opening four-bid, you have a number of options. Normally, partner’s double is for penalty (a three-level opening preempt double is for takeout).

You want to look at your hand and determine:

  1. You have slam possibilities

  2. You have a long-suited hand without slam interest

  3. You have a shapely hand with game potential

  4. You should pass for a penalty

 

Bidding goes as follows:

[ 4 of a suit   Dbl   Pass  ?? ]

 

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With Slam Interest:
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5 of a new suit = slam invitation in your suit without a stopper in opponent’s suit.

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5NT = pick a slam

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6 of opponent's suit = jump cue bid shows 5-0-4-4 pattern (void in opponent’s suit).

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6 of a new suit  = a “shot” at slam in your suit.

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Game Try - usually no slam interest and vulnerability dictates that your side be at game rather than penalizing opponents.
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4NT = a two-suiter (bid up-the-line to find a fit)

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5 of opponent's suit = cue-bid shows any one-suiter (partner relays to the next cheapest suit)

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Penalty – no slam interest
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Pass = with a flat hand and good values since vulnerability dictates that your side go for a penalty.

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Pass = with a flat hand and few, if any, values.