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Two-Over-One
Bidding Summary
Rev.
11-30-00
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Contents
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1.
General Approach
2.
Two-Over-One-Systemic Bidding Summary
2.1
Opener Bids 1C - Responder Bids 1D
2.2
Opener Bids 1C or 1D - Responder Bids1NT
2.3
Opener Bids 1C or 1D - Responder Bids 1H or 1S
2.4
Opener Bids 1H or 1S - Responder Bids 1NT (Forcing)
2.5
Opener Bids 1D - Responder Bids 2C (Game Force)
2.6
Opener Bids 1H or 1S - Responder Bids 2/1 (Game Force)

Five
Card Majors
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In
1st or 2nd seat a 5-card major suit is promised. Bergen raises are applied.
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In
3rd or 4th seat a 4-card major may sometimes be bid. Drury is applied.
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Minor
Suit Fits
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Inverted
Minor raises are applied.
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Forcing
1NT Over Major Suit Opening
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1NT
is forcing for one round if responder is an unpassed hand and RHO passes.
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1NT
is “semi-forcing” if responder is a passed hand and opponents have not
bid.
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2/1
Game Force
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A
2/1 response by an unpassed hand is almost always forcing to game.
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If
bidding has progressed to a 4-level minor-suit auction and no good fit
has been found, the bidding may end there.
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Reverses
are off.
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“Fast
Arrival/Slow Arrival” bidding is applied to suit auctions.
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A
2/1 response over RHO overcall (but not a take-out double) is invitational
and is a “Free Bid” showing 5+ cards and 10+ HCP in the suit bid. This
applies to both unpassed and passed hands.
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Top
of Page
The
following is a summary of bidding sequences peculiar to the Two-Over-One system.
Bids that are common to Standard American are not summarized except for a few
cases. The bidding sequences are for constructive bids in uncontested auctions.
The
Two-Over-One system attempts to discover, in order of preference:
-
A
game
with an eight card fit in a major.
-
A game in
3NT.
-
A game in a minor
suit.
Additionally the systemic bids, especially when a minor suit is opened,
reveal the hand-shape giving important information to the partnership.
Notes:
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A
single asterisk ( * ) denotes a non-forcing bid. A double asterisk ( ** )
denotes a forcing bid.
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Definitions:
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Balanced
hand has 4/3/3/3, 4/4/3/2 or 5/3/3/2
shape.
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Unbalanced
hand contains a void, singleton or two doubletons - examples: 6/5/2/0,
5/4/3/1, 6/3/2/2, etc.
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Minimum
opener is 12- to 15- playing points.
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Opener
with extra values is 15+ to 19- playing points.
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Opener
with reverse values is 16+ to 19- playing points.
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Opener
with jump shift values is 19+ to 21 playing points.
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Responder
with “opening hand” values is 12+ playing points (allowing a 2/1
response if available).
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Responder’s
requirements for a “forcing 1NT” is 6 to 12- HCP.
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A
splinter bid by opener is a “single jump reverse” or “double jump
shift” whichever is the cheapest bid.
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Top
of Page
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1C
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1D
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Opener
assumes that responder has no major suit to bid. Responder’s rebid will
clarify.
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With
4/5 shape (4-card major and 5 diamonds) and a hand with opening
values, responder always bids the 5-card diamond suit first then
rebids the 4-card major.
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With
4/5 shape (4-card major and 5 diamonds) and a hand without opening
values, responder will bypass the 5-card diamond suit and bid the
4-card spade suit.
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With
4/4 shape regardless of the strength, responder bypasses the diamonds
and bid the major suit.
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1C
2C
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1D
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Depending
on partnership agreement:
 | Shows
a 6-card club suit and an unbalanced hand and 12- to 19- playing
points. Semi-forcing, responder should pass only with a very
poor hand.
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OR,
shows
a 6+ clubs with 12- to16- playing points.
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1C
3C
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1D
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Depending
on partnership agreement:
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NO
SUCH BID - With a long strong club suit and less than 19+ playing
points, opener simply rebids the clubs. With more than 19- playing
points opener makes a jump shift
(may be in a false suit).
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shows
a 6+ clubs with 16+ to 19- playing points.
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1C
2D*
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1D
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Unbalanced
hand. Denies holding a 4-card major. Denies holding a balanced minimum.
Denies holding extra values. Promises 4+ trumps.
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1C
3D*
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1D
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Unbalanced
hand. Denies holding a 4-card major. Denies holding a balanced minimum.
Promises 4+ trumps. Shows extra values with a 2-suited hand in clubs and
diamonds with virtually all points concentrated in the minors.
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1C
1H(1S)**
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1D
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Shows
an unbalanced hand with more clubs than hearts(spades). The shape would be
4/5, 4/6 or 5/6. Strength anywhere from 12- to 19- playing points. Forcing
for one round.
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1C
1H(1S)
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1D
Single
Raise*
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Responder
shows 3+ trumps and invitational values (9+ to 12- support points).
Partnership may end up in a game contract with a 4-3 fit which is OK.
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1C
1H(1S)
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1D
Double
Raise**
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Responder
shows 4 trumps and 5 diamonds. Game forcing.
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1C
1H
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1D
1S**
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This
is “fourth suit forcing” by responder, forcing to the level of 2NT. If
opener has a spade stopper the rebid is NT.
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1C
1S
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1D
2H**
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This
is “fourth suit game forcing” by responder. If opener has a heart
stopper the rebid is NT.
Forcing to game.
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1C
1NT*
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1D
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Shows
a balanced minimum. Opener suppresses bidding any 4-card major, the first
obligation is to show a balanced minimum hand. Unbid suits are not necessarily
stopped.
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1C
2NT*
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1D
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Shows
a balanced hand with 18 to 19 HCP and unbid suits stopped.
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1C
3NT
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1D
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Shows
a big hand with 6+ clubs as a source of tricks and unbid suits stopped.
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1C
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1NT*
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If
not a passed hand: Responder shows 8 - 10 HCP and denies holding a 4-card
major and 4-card diamond suit. With less than 8 HCP responder may
temporize by bidding a 3-card diamond suit. |
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If
a passed hand: Responder shows 6 to 10 HCP and denies holding a 4-card
major and a 4-card diamond suit.
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1D
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1NT*
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Responder
shows 6 to 10 HCP and denies holding a 4-card major.
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1C(1D)
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2NT*
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Responder
shows 11 to 12 HCP and denies holding a 4-card major
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1C(1D)
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3NT
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Responder
shows 13 to 15 HCP and denies holding a 4-card major.
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1C(1D)
1S**
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1H
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Unbalanced
hand with more clubs(diamonds) than spades. Shows 12- to 19- playing
points. Forcing for one round.
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1C(1D)
1NT*
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1H
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Balanced
minimum, suppress bidding a 4-card spade suit.
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1C(1D)
1NT*
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1S
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Balanced
minimum.
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1C(1D)
2NT*
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1H(1S)
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Balanced
hand with 18 - 19 and unbid suits stopped.
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1C(1D)
3NT
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1H(1S)
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Shows
a big hand with 6+ club(diamonds) as a source of tricks and unbid suits
stopped.
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1C(1D)
2C(2D)*
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1H(1S)
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Usually
shows a 6-card club(diamond) suit and an unbalanced hand, sometimes may
have to rebid a 5-card club(diamond) suit when no other bid is convenient.
Exception: 1D - 1S - 2C, with S
HHHH DDDDD
CCC it is ok to
rebid the 3-card club suit rather than a poor 5-card diamond suit.
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1C(1D)
3C(3D)
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1H(1S)
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Depending
on partnership agreement:
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NO
SUCH BID - With a long strong club suit and less than 19+ playing
points, opener simply rebids the clubs. With more than 19- playing
points opener makes a jump shift
(may be in a false suit).
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shows
a 6+ clubs(diamonds) with 16+ to 19- playing points.
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1C(1D)
4C(4D)**
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1H(1S)
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A
double jump rebid of a minor shows a good 6-card minor and a fit with
responder’s major suit (4 good trumps). Virtually all opener’s HCP are
in the minor and responder’s major.
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1C(1D)
Single
Raise*
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1H(1S)
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Shows
minimum hand with 4 trumps, although 3 good trumps are ok if no other bid
is convenient.
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1C(1D)
Double
Raise*
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1H(1S)
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Shows
a hand with 4 trumps and extra values.
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1C(1D)
Raise
to Game
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1H(1S)
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Shows
a hand with 4 trumps and 19+ support points. Denies a splinter.
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1C(1D)
Splinter
Bid
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1H(1S)
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Shows
a fit in hearts(spades). Game force with 19+ support points.
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1H
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1S**
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Responder
denies 4 or more hearts (otherwise a Bergen raise is made).
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1H(1S)
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1NT**
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Responder
denies 4 or more hearts (otherwise a Bergen raise is made). Shows 6 to 12-
HCP
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1H(1S)
2H(2S)*
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1NT
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Shows
6+ hearts(spades) and a minimum hand with 12- to 15- playing points.
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1H(1S)
2H(2S)
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1NT
3H(3S)*
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Responder
shows a hand with 10 to 12 support points and 3 trumps with ruffing
potential.
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1H(1S)
2H(2S)
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1NT
4H(4S)
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Responder
shows a hand” with 10+ support points and 4 trumps or 12+ support points
and 3 trumps with ruffing potential.
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1H(1S)
3H(3S)*
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1NT
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Shows
6+ hearts(spades) and extra values.
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1S
2H*
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1NT
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Shows
a real heart suit with 5/4, 5/5, 6/4 or 6/5 shape in spades and hearts.
Strength is 12- to 19- playing points.
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1H
2S**
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1NT
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A
reverse showing more hearts than spades with extra values, 16+ to 19-
playing points.
Forcing for one round.
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1S
2C(2D)*
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1NT
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Denies
holding a 4-card heart suit. With 4/4 or 3/3 shape in diamonds and clubs
always bid the clubs, with 3/2 shape always bid the diamonds.
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1H
2C(2D)*
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1NT
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With
4/4 or 3/3 shape in diamonds and clubs always bid the clubs, with 3/2
shape always bid the diamonds. Note with
SSSS HHHHH
DD CC
and no extra values for a reverse, bid 2C even though a doubleton.
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1H(1S)
2NT*
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1NT
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Shows
balanced hand with 18 to 19 HCP.
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1H(1S)
2NT
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1NT
3NT
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Responder
goes to 3NT with anything more than a bare minimum.
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1H(1S)
2NT
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1NT
Transfer
Bid*
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Responder’s
bids of 3C, 3D or 3H are transfer bids for 3D, 3H or 3S. After opener
makes the transfer, responder may pass or bid 3NT and opener may pass or
bid the transferred suit at the game level.
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1H(1S)
3NT
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1NT
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Shows
hand with 16 to 18 HCP and a solid 6-card heart(spade) suit. Unbid suits
not necessarily stopped. Hand shape must be 6/3/2/2 and can’t contain a
singleton.
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1H(1S)
Jump
Shift**
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1NT
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19+
playing points, a false suit may be bid.
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Top
of Page
Note:
Reverses and jump shift rebids by opener are off
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1D
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2C
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2/1
game force, 12+ HCP. Shows 4+ clubs. With 4/4, 4/5 or 4/6 shape holding a
4-card major always respond 2C and suppress bidding the 4-card major.
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1D
2D
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2C
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Promises
5+ diamonds (not 6). Always suppress re-bidding a 4-card major. A rebid of
a 4-card major denies holding 5+ diamonds. If responder has a 4-card major
it will be bid at responder’s next turn. Doesn’t show or deny extra
values.
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1D
3D
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2C
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Shows
a solid 6+ card suit. Doesn’t show or deny extra values.
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1D
3C
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2C
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Denies
5+ diamonds. Denies a 4-card major. Shows 4 clubs. Doesn’t show or deny
extra values.
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1D
2H(2S)
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2C
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Denies
holding 5+ diamonds and promises a 4-card major. Doesn’t show or deny
extra values. A “reverse” here should not be made with less than 12+
or 13 HCP.
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1D
Splinter
Bid
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