Dick Mannheimer / Dick Olson

Partnership Agreement

Rev: December 21, 2001

 

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SYSTEM: 2 Over 1 Game Force

 

Contents

 

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OPENING BIDS

NT Opened

Major Opened

Minor Opened

Strong 2C Opened

2D Opened

Weak Two-Bid

Preemptive Opening

OVERCALLS

Simple Overcall

Jump Overcall

Notrump Overcalls

DOUBLES

Special Doubles

DIRECT CUE BIDS

Direct Cue Bids

VERSUS ENEMY BIDS

Opens 1NT

Opens Weak Two-Bid

Preempts

Takeout Double

Direct Overcall

SLAM BIDS

Slam Bids

LEADS &  Carding

Suit Leads

NT Leads

Carding

OTHER CONVENTIONS

Other Conventional Calls

Note:

Red Font = Calls to be Alerted

Blue Font = Calls to be Announced

 

NT Opened

 

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1NT = 15 - 17 HCP

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2NT = 20 - 21 HCP

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3NT = Gambling (no outside A or K)

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Systems
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ON over enemy's double

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OFF over enemy's overcall (Lebensohl used)

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1NT Responses
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2C = Stayman (non-forcing) for invitational or Smolen hands

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3C = Puppet Stayman for game-going hands (advanced rebids)

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Smolen

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Jacoby Transfer (use "Advanced Super Accept")

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Texas Transfer

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2S = minor suit transfer to clubs (with pre-acceptance)

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2NT = minor suit transfer to diamonds (with pre-acceptance)

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3H = 5/5 in majors and invitational

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3S = 5/5 in majors and game force

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Lebensohl over enemy’s overcall (Only alert if 2NT is called)

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2NT Responses
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3C = Puppet Stayman

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Jacoby Transfer

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Texas Transfer

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3S shows the minor suits with slam interest

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Major Opened

 

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1st or 2nd Seat
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Solid hand using "Rule of 20" to evaluate strength

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5-card suit always

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3rd Seat
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May open with a weak hand

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Good 4-card suit only if holding a weak opener, otherwise a 5-card suit

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4th Seat
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May open weak only if "Pierson Count" permits
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Good 4-card suit, otherwise a 5-card suit

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Otherwise a solid opener
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Good 4-card suit, otherwise a 5-card suit

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Responses
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Bergen Raises
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"Reverse Bergen" (3C = invitational, 3D = constructive)

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Other Bergen Raises alerted

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1NT = One round force if not a passed hand (6 – 12 HCP)

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2NT = Jacoby (4+ trump, balanced and game force)

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2-Way Reverse Drury (2C = invitational, 2D = game-going)

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Weak jump shift always (over competition or not)
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No competition: less than 6 HCP

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Over enemy's take-out double: 5 – 8 HCP (point count equal to a minimum weak-two bid)

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Over enemy's overcall: 3 – 8 HCP

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Cue bid enemy's overcall = limit raise+ (may be 3 cards)

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2NT (Jordan 2NT) over enemy's takeout double = limit raise+ (4 cards or 3 very good cards)

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All raises over enemy's double or overcall are weak - The Law of Total Tricks - LOTT.  (Alert if raise is a jump or more)

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Splinters (4+ trump and game force)

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Minor Opened

 
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1C or 1D
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May be made with a 3-card suit

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Not "Better Minor"

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1st or 2nd Seat
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Solid hand using "Rule of 20" to evaluate strength

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3rd Seat
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May open with a weak hand

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4Th Seat
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May open weak only if "Phearson Count" permits

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Otherwise a solid opener

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Responses
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Will bypass 4+ diamonds to bid a 4-card major if holding a weak hand worth one bid, otherwise bid "up the line"

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Inverted Minor (“Criss-Cross”) - off over interference
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Direct raise = 13+ HCP and is a game force

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Jump raise =  weak trash , less that 7 HCP (usually 3 - 5)

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Jump shift in the other minor =  limit raise values (non-forcing)

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Weak jump shift always (over competition or not)
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No competition: 0 – 6 HCP in a major suit only

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Over enemy's take-out double: 5 – 8 HCP in any suit (equal to a minimum point count weak-two bid)

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Over enemy's overcall: 3 – 8 HCP in any suit

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Cue bid enemy's overcall = limit raise+ (normally a 5 clubs or 4 diamonds)

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2NT (Jordan 2NT) over enemy's double = limit raise+ (at least 5 cards)

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All raises over enemy's double or overcall are weak - "The Law". (Alert if raise is a jump or more)

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1NT over 1C = 8–10 HCP (denies a major)

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1NT over 1D = 6–9 HCP (denies a major)

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2NT = Invitational with 11-12 HCP (denies a major)

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3NT = 13-15 HCP (denies a major)

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Strong 2C Opened

 

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2C = 22 HCP & balanced, or 9+ quick tricks

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Responder
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2D = waiting, 4+ HCP, usually at least a K (may be quite strong and balanced with no strong suit)

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2H = double negative, less than 4 HCP, usually no K

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2S = positive response (7+ HCP) and a strong suit (5+ cards and 5+ HCP)

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2NT = positive with hearts

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3C = positive with clubs

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3D = positive with diamonds

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Opener's Rebids
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2NT = 22-24 HCP & balanced (Puppet Stayman, Jacoby & Texas on)

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3NT = 25-27 HCP & balanced

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4NT = 28-30 HCP & balanced

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If Enemy Interferes Over 2C
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Responder doubles (or redoubles) = no values, less than 4 HCP

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Responder passes = some values, 4+ HCP with at least an A or K

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2D Opened

 

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2D = Mini-Roman
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11 - 15 HCP with 4/4/4/1 shape only (not 5/4/4/0)

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Responder
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2NT = Only positive response (10+ HCP) asks for shortness

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Suit bid = Less than 10 HCP, bid up the line for a fit

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Weak Two-Bid Opened

 

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2H or 2S
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6-9 HCP

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1st or 2nd seat -- a good 6-card suit

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3rd seat -- any 6-card suit (may be 5 if a decent suit)

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Responder
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RONF (Raise Only Non-Forcing bid)

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2NT = Asks for feature
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Opener rebids suit with a minimum hand (with or without a feature)

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Opener rebids suit with a maximum hand (without a feature)

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Opener shows a feature only if maximum or near-maximum  

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If responder bids 4C after starting with 2NT -- 4C is RKC

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Preemptive Opening (3- and 4-level)

 

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1st or 2nd Seat - strength and suit quality somewhat dependent on vulnerability

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3rd Seat -  openers may be very light especially with favorable vulnerability

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Advancer Responses
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RONF - a raise is the only non-forcing bid

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Roman Keycard (RKC)
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4C response to any 3-bid is RKC

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4D response to 4C is RKC

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4NT response to 4D, 4H or 4S is RKC

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Simple Overcall

 

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7+ HCP and a good 5-card suit or a fair 6-card suit

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Advancer responses
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Cue bid opponent’s suit = limit raise+ (forcing one-round)

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New suit (non-forcing) usually 6+ cards and less than 3-card support  

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Jump bid in a new suit = 6-card suit with 3 of top 4 honors and at least 10 HCP (strongly invitational, but not forcing)

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NT =  solid, balanced hand with full stopper in opener's suit and at least partial stoppers in unbid suits, less than 10 HCP (non-forcing)

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Jump to 2NT = solid, balanced hand with full stopper in opener's suit and at least partial stoppers in unbid suits, at least 10 HCP (strongly invitational, but not forcing)

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Any raise is competitive – "The Law" (alert if raise is a jump or more)

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Jump Overcall

 

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Weak, roughly same requirements as
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Opening a weak two-bid

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Opening preempt of 3 or 4

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Notrump Overcall

 

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Not in Balancing Seat
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1NT or 2NT (non-jump) = 15-18 HCP, systems on

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2NT (jump) = Unusual NT (lowest two unbid suits) – Off in balancing seat.  

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In Balancing Seat
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!NT = 11-15 HCP

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If holding 16 - 18 HCP double then bid NT next turn

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2NT (jump) is natural (19 – 21 HCP)

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In "Sandwich Seat"
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NT = shows other two suits but no defense (a double would show the other two suit with strong values)

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Special Doubles 

 

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Negative Doubles thru 3S

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Responsive Doubles thru 3S

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Support Doubles and Support Redoubles thru 2H

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Maximal Overcall Doubles

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In the "Sandwich Seat" a double shows other two suit with strong values (a NT overcall would show other two suits but no defense)

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Direct Cue Bids

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Natural if over artificial opening bids

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Michaels = both majors, or other major and a minor  

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Versus Opponent's Strong or Weak NT Open

 

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Cappalletti
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Direct seat only and by an unpassed hand

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17+ HCP and balanced
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Double - partner may pass for penalty

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A good 10 to 16 HCP
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2C = 1-suited hand (6 or more)

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2D = hearts and spades (usually 5 - 5)

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2H = hearts and a minor (usually 5 - 5)

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2S = spades and a minor (usually 5 - 5)

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2NT = clubs and diamonds (usually 5 - 5)

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Versus Opponent's Weak Two-Bid

 

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Double = Takeout
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Lebensohl responses to the double (only alert if 2NT is bid)

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2NT = 16 - 19 HCP and balanced with enemy's suit stopped

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Versus Opponent's Preeempts

 

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3NT over any 3-bid = to play

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4NT (jump) over 3H or 3S = minor suit takeout (Unusual Notrump) partner picks a suit

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4NT over 4H = takeout for minor suits

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4NT over 4S = takeout for three unbid suits

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Double 3C, 3D, 3H, 3S, 4C or 4D = takeout

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Double 5C or 5D = penalty

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Double 4H or 4S = “optional” double, partner may treat the double either as takeout or penalty

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Versus Opponent's Takeout Double

 

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Responder's Bids
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All raises are weak - 0 to a bad 10 total points (Alert if raise is a jump or more)

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2NT (Jordan) = limit raise+ (major or minor suit)

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Weak jump shift = 5 – 8 HCP (equal to a minimum point count weak-two bid)

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New suit at one-level = non-forcing, shows less than a good 10 HCP
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With at least a good 4 or 5 HCP bid a good five-card suit

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With at least 6 HCP bid a four-card suit if headed by and honor

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New suit at two-level = non-forcing, shows less than a good 10 HCP
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With at least 6 HCP bid a good five-card suit

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Redouble = a good 10 or 11+ HCP, implies three or less cards in opener’s suit

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1NT = 7 - 9 HCP and a balanced hand and at least two cards in opener's suit

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Versus Opponent's Direct Overcall

 

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Responder's Bids
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All raises are weak (Alert if raise is a jump or more)

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Weak jump shift (3 – 8 HCP)

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New suit = forcing 1 round
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1-level bid = a good 7 or 8+ HCP and four or more cards

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2-level bid = 10+ HCP and 5 cards, a “Free Bid”

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Cue bid opponent’s suit = limit raise+ (major or minor suit)

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Double = Negative (7+ HCP at one- or two-level; 9+ HCP at three-level

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1NT = 8 - 11 HCP with stopper

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2NT = 12-15 HCP with stopper

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Slam Bids

 

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Gerber/Super Gerber

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Roman Keycard Blackwood (1430) - alert responses

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RKC “Voidwood”

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DEPO/REPO

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5NT = Grand Slam Force (not used if cue-bidding has occurred)

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"Trump Ask" (jump to 5 of accepted major) - alert responses
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Responses in order of priority:
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If opponents have bid a suit and no control-showing bid was made in that suit: Bid 6 holding an A, K or void in that suit, otherwise pass

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If there is just one unbid suit and no control-showing bid was made in that suit: Bid 6 holding an A, K or void in that suit, otherwise pass

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If none of the above: Bid 6 holding 2 of the top 3 trump honors, otherwise pass

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Suit Leads

 

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Length leads: 3rd and 5th ( announce at start of game)

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A from AK

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xx, xxx, xxxx, xxxxx, T9x, KQx, KJTx, QJx, KT9x, JT9, QT9x, KQT9

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Primary signals to partner’s leads: count then attitude then suit preference (announce count preference at start of game)

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NT Leads 

 

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Length leads: 4th best

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Ace lead from AK asks for honor (if none give count)

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King lead from AK or KQ asks for attitude

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Journalist opening leads - 10 promises, Jack denies ( announce at start of game)

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xx, xxx, xxxx, xxxxx, AKJx, KQJx, KQT9, QJTx, JT9x, T9xx

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Primary signals to partner’s leads: attitude then suit preference

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Carding 

 

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Standard 

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Other Conventional Calls

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Help Suit Game Try

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Weak Jump Shift Always